using System;
using SS14.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Power
{
[Serializable, NetSerializable]
public enum ApcVisuals
{
ChargeState
}
[Serializable, NetSerializable]
public enum ApcChargeState
{
///
/// APC does not have enough power to charge cell (if necessary) and keep powering the area.
///
Lack,
///
/// APC is not full but has enough power.
///
Charging,
///
/// APC battery is full and has enough power.
///
Full,
}
}