using System; using System.Collections.Generic; using System.Linq; using Content.Server.Administration; using Content.Server.Interfaces.GameTicking; using Content.Server.Players; using Content.Shared.Administration; using Content.Shared.Maps; using Content.Shared.Roles; using Robust.Server.Interfaces.Console; using Robust.Server.Interfaces.Player; using Robust.Shared.GameObjects.Components.Transform; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.Interfaces.Map; using Robust.Shared.IoC; using Robust.Shared.Map; using Robust.Shared.Network; using Robust.Shared.Prototypes; using Robust.Shared.Utility; namespace Content.Server.GameTicking { [AdminCommand(AdminFlags.Server)] class DelayStartCommand : IClientCommand { public string Command => "delaystart"; public string Description => "Delays the round start."; public string Help => $"Usage: {Command} \nPauses/Resumes the countdown if no argument is provided."; public void Execute(IConsoleShell shell, IPlayerSession player, string[] args) { var ticker = IoCManager.Resolve(); if (ticker.RunLevel != GameRunLevel.PreRoundLobby) { shell.SendText(player, "This can only be executed while the game is in the pre-round lobby."); return; } if (args.Length == 0) { var paused = ticker.TogglePause(); shell.SendText(player, paused ? "Paused the countdown." : "Resumed the countdown."); return; } if (args.Length != 1) { shell.SendText(player, "Need zero or one arguments."); return; } if (!uint.TryParse(args[0], out var seconds) || seconds == 0) { shell.SendText(player, $"{args[0]} isn't a valid amount of seconds."); return; } var time = TimeSpan.FromSeconds(seconds); if (!ticker.DelayStart(time)) { shell.SendText(player, "An unknown error has occurred."); } } } [AdminCommand(AdminFlags.Server)] class StartRoundCommand : IClientCommand { public string Command => "startround"; public string Description => "Ends PreRoundLobby state and starts the round."; public string Help => String.Empty; public void Execute(IConsoleShell shell, IPlayerSession player, string[] args) { var ticker = IoCManager.Resolve(); if (ticker.RunLevel != GameRunLevel.PreRoundLobby) { shell.SendText(player, "This can only be executed while the game is in the pre-round lobby."); return; } ticker.StartRound(); } } [AdminCommand(AdminFlags.Server)] class EndRoundCommand : IClientCommand { public string Command => "endround"; public string Description => "Ends the round and moves the server to PostRound."; public string Help => String.Empty; public void Execute(IConsoleShell shell, IPlayerSession player, string[] args) { var ticker = IoCManager.Resolve(); if (ticker.RunLevel != GameRunLevel.InRound) { shell.SendText(player, "This can only be executed while the game is in a round."); return; } ticker.EndRound(); } } [AdminCommand(AdminFlags.Server)] public class NewRoundCommand : IClientCommand { public string Command => "restartround"; public string Description => "Moves the server from PostRound to a new PreRoundLobby."; public string Help => String.Empty; public void Execute(IConsoleShell shell, IPlayerSession player, string[] args) { var ticker = IoCManager.Resolve(); ticker.RestartRound(); } } class RespawnCommand : IClientCommand { public string Command => "respawn"; public string Description => "Respawns a player, kicking them back to the lobby."; public string Help => "respawn [player]"; public void Execute(IConsoleShell shell, IPlayerSession player, string[] args) { if (args.Length > 1) { shell.SendText(player, "Must provide <= 1 argument."); return; } var playerMgr = IoCManager.Resolve(); var ticker = IoCManager.Resolve(); NetUserId userId; if (args.Length == 0) { if (player == null) { shell.SendText((IPlayerSession)null, "If not a player, an argument must be given."); return; } userId = player.UserId; } else if (!playerMgr.TryGetUserId(args[0], out userId)) { shell.SendText(player, "Unknown player"); return; } if (!playerMgr.TryGetSessionById(userId, out var targetPlayer)) { if (!playerMgr.TryGetPlayerData(userId, out var data)) { shell.SendText(player, "Unknown player"); return; } data.ContentData().WipeMind(); shell.SendText(player, "Player is not currently online, but they will respawn if they come back online"); return; } ticker.Respawn(targetPlayer); } } [AnyCommand] class ObserveCommand : IClientCommand { public string Command => "observe"; public string Description => ""; public string Help => ""; public void Execute(IConsoleShell shell, IPlayerSession player, string[] args) { if (player == null) { return; } var ticker = IoCManager.Resolve(); ticker.MakeObserve(player); } } [AnyCommand] class JoinGameCommand : IClientCommand { [Dependency] private readonly IPrototypeManager _prototypeManager = default!; public string Command => "joingame"; public string Description => ""; public string Help => ""; public JoinGameCommand() { IoCManager.InjectDependencies(this); } public void Execute(IConsoleShell shell, IPlayerSession player, string[] args) { var output = string.Join(".", args); if (player == null) { return; } var ticker = IoCManager.Resolve(); if (ticker.RunLevel == GameRunLevel.PreRoundLobby) { shell.SendText(player, "Round has not started."); return; } else if(ticker.RunLevel == GameRunLevel.InRound) { string ID = args[0]; var positions = ticker.GetAvailablePositions(); if(positions.GetValueOrDefault(ID, 0) == 0) //n < 0 is treated as infinite { var jobPrototype = _prototypeManager.Index(ID); shell.SendText(player, $"{jobPrototype.Name} has no available slots."); return; } ticker.MakeJoinGame(player, args[0].ToString()); return; } ticker.MakeJoinGame(player, null); } } [AnyCommand] class ToggleReadyCommand : IClientCommand { public string Command => "toggleready"; public string Description => ""; public string Help => ""; public void Execute(IConsoleShell shell, IPlayerSession player, string[] args) { if (player == null) { return; } var ticker = IoCManager.Resolve(); ticker.ToggleReady(player, bool.Parse(args[0])); } } [AdminCommand(AdminFlags.Server)] class ToggleDisallowLateJoinCommand: IClientCommand { public string Command => "toggledisallowlatejoin"; public string Description => "Allows or disallows latejoining during mid-game."; public string Help => $"Usage: {Command} "; public void Execute(IConsoleShell shell, IPlayerSession player, string[] args) { if (args.Length != 1) { shell.SendText(player, "Need exactly one argument."); return; } var ticker = IoCManager.Resolve(); if (bool.TryParse(args[0], out var result)) { ticker.ToggleDisallowLateJoin(bool.Parse(args[0])); shell.SendText(player, result ? "Late joining has been disabled." : "Late joining has been enabled."); } else { shell.SendText(player, "Invalid argument."); } } } [AdminCommand(AdminFlags.Server)] class SetGamePresetCommand : IClientCommand { public string Command => "setgamepreset"; public string Description => ""; public string Help => ""; public void Execute(IConsoleShell shell, IPlayerSession player, string[] args) { if (args.Length != 1) { shell.SendText(player, "Need exactly one argument."); return; } var ticker = IoCManager.Resolve(); ticker.SetStartPreset(args[0]); } } [AdminCommand(AdminFlags.Server)] class ForcePresetCommand : IClientCommand { public string Command => "forcepreset"; public string Description => "Forces a specific game preset to start for the current lobby."; public string Help => $"Usage: {Command} "; public void Execute(IConsoleShell shell, IPlayerSession player, string[] args) { var ticker = IoCManager.Resolve(); if (ticker.RunLevel != GameRunLevel.PreRoundLobby) { shell.SendText(player, "This can only be executed while the game is in the pre-round lobby."); return; } if (args.Length != 1) { shell.SendText(player, "Need exactly one argument."); return; } var name = args[0]; if (!ticker.TryGetPreset(name, out var type)) { shell.SendText(player, $"No preset exists with name {name}."); return; } ticker.SetStartPreset(type, true); shell.SendText(player, $"Forced the game to start with preset {name}."); } } [AdminCommand(AdminFlags.Server | AdminFlags.Mapping)] class MappingCommand : IClientCommand { public string Command => "mapping"; public string Description => "Creates and teleports you to a new uninitialized map for mapping."; public string Help => $"Usage: {Command} / {Command} "; public void Execute(IConsoleShell shell, IPlayerSession player, string[] args) { if (player == null) { shell.SendText(player, "Only players can use this command"); return; } var mapManager = IoCManager.Resolve(); int mapId; string mapName; switch (args.Length) { case 1: if (player.AttachedEntity == null) { shell.SendText(player, "The map name argument cannot be omitted if you have no entity."); return; } mapId = (int) mapManager.NextMapId(); mapName = args[0]; break; case 2: if (!int.TryParse(args[0], out var id)) { shell.SendText(player, $"{args[0]} is not a valid integer."); return; } mapId = id; mapName = args[1]; break; default: shell.SendText(player, Help); return; } shell.ExecuteCommand(player, $"addmap {mapId} false"); shell.ExecuteCommand(player, $"loadbp {mapId} \"{CommandParsing.Escape(mapName)}\""); shell.ExecuteCommand(player, "aghost"); shell.ExecuteCommand(player, $"tp 0 0 {mapId}"); var newGridId = mapManager.GetAllGrids().Max(g => (int) g.Index); shell.SendText(player, $"Created unloaded map from file {mapName} with id {mapId}. Use \"savebp {newGridId} foo.yml\" to save the new grid as a map."); } } [AdminCommand(AdminFlags.Mapping)] class TileWallsCommand : IClientCommand { // ReSharper disable once StringLiteralTypo public string Command => "tilewalls"; public string Description => "Puts an underplating tile below every wall on a grid."; public string Help => $"Usage: {Command} | {Command}"; public void Execute(IConsoleShell shell, IPlayerSession player, string[] args) { GridId gridId; switch (args.Length) { case 0: if (player?.AttachedEntity == null) { shell.SendText((IPlayerSession) null, "Only a player can run this command."); return; } gridId = player.AttachedEntity.Transform.GridID; break; case 1: if (!int.TryParse(args[0], out var id)) { shell.SendText(player, $"{args[0]} is not a valid integer."); return; } gridId = new GridId(id); break; default: shell.SendText(player, Help); return; } var mapManager = IoCManager.Resolve(); if (!mapManager.TryGetGrid(gridId, out var grid)) { shell.SendText(player, $"No grid exists with id {gridId}"); return; } var entityManager = IoCManager.Resolve(); if (!entityManager.TryGetEntity(grid.GridEntityId, out var gridEntity)) { shell.SendText(player, $"Grid {gridId} doesn't have an associated grid entity."); return; } var tileDefinitionManager = IoCManager.Resolve(); var underplating = tileDefinitionManager["underplating"]; var underplatingTile = new Tile(underplating.TileId); var changed = 0; foreach (var childUid in gridEntity.Transform.ChildEntityUids) { if (!entityManager.TryGetEntity(childUid, out var childEntity)) { continue; } var prototype = childEntity.Prototype; while (true) { if (prototype?.Parent == null) { break; } prototype = prototype.Parent; } if (prototype?.ID != "base_wall") { continue; } if (!childEntity.TryGetComponent(out SnapGridComponent snapGrid)) { continue; } var tile = grid.GetTileRef(childEntity.Transform.Coordinates); var tileDef = (ContentTileDefinition) tileDefinitionManager[tile.Tile.TypeId]; if (tileDef.Name == "underplating") { continue; } grid.SetTile(childEntity.Transform.Coordinates, underplatingTile); changed++; } shell.SendText(player, $"Changed {changed} tiles."); } } }