using System; using Robust.Shared.GameObjects; using Robust.Shared.Serialization; namespace Content.Shared.GameObjects.Components.Observer { [Serializable, NetSerializable] public class GhostWarpToTargetRequestMessage : ComponentMessage { public EntityUid Target { get; } public GhostWarpToTargetRequestMessage(EntityUid target) { Target = target; Directed = true; } } }