#nullable enable using System; using Robust.Shared.GameObjects; using Robust.Shared.Serialization; namespace Content.Shared.GameObjects.Components.Observer { [Serializable, NetSerializable] public class GhostWarpToLocationRequestMessage : ComponentMessage { public string Name { get; } public GhostWarpToLocationRequestMessage(string name) { Name = name; Directed = true; } } }