using System; using Content.Shared.Chemistry; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Shared.GameObjects.Components.Chemistry { [RegisterComponent] public class ReactiveComponent : Component { public override string Name => "Reactive"; [DataField("reactions", true, serverOnly:true)] public ReagentEntityReaction[] Reactions { get; } = Array.Empty(); } }