namespace Content.Shared.Procedural.PostGeneration;
///
/// Selects [count] rooms and places external doors to them.
///
///
/// Dungeon data keys are:
/// - Entrance
/// - FallbackTile
///
public sealed partial class DungeonEntranceDunGen : IDunGenLayer
{
///
/// How many rooms we place doors on.
///
[DataField]
public int Count = 1;
}