using Content.Server.Roles;
using Content.Shared.Mind;
using Content.Shared.Objectives.Interfaces;
namespace Content.Server.Objectives.Requirements;
///
/// Requires the player's mind to have the ninja role component, aka be a ninja.
///
[DataDefinition]
public sealed partial class NinjaRequirement : IObjectiveRequirement
{
public bool CanBeAssigned(EntityUid mindId, MindComponent mind)
{
var entMan = IoCManager.Resolve();
return entMan.HasComponent(mindId);
}
}