using System.Linq;
using Content.Server.Administration.Logs;
using Content.Server.Body.Systems;
using Content.Server.Chemistry.Components.SolutionManager;
using Content.Server.Explosion.Components;
using Content.Server.Flash;
using Content.Server.Flash.Components;
using Content.Shared.Database;
using Content.Shared.Implants.Components;
using Content.Shared.Interaction;
using Content.Shared.Payload.Components;
using Content.Shared.Slippery;
using Content.Shared.StepTrigger.Systems;
using Content.Shared.Trigger;
using JetBrains.Annotations;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.Physics.Events;
using Robust.Shared.Physics.Systems;
using Robust.Shared.Player;
namespace Content.Server.Explosion.EntitySystems
{
///
/// Raised whenever something is Triggered on the entity.
///
public sealed class TriggerEvent : HandledEntityEventArgs
{
public EntityUid Triggered { get; }
public EntityUid? User { get; }
public TriggerEvent(EntityUid triggered, EntityUid? user = null)
{
Triggered = triggered;
User = user;
}
}
[UsedImplicitly]
public sealed partial class TriggerSystem : EntitySystem
{
[Dependency] private readonly ExplosionSystem _explosions = default!;
[Dependency] private readonly FixtureSystem _fixtures = default!;
[Dependency] private readonly FlashSystem _flashSystem = default!;
[Dependency] private readonly SharedBroadphaseSystem _broadphase = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly BodySystem _body = default!;
public override void Initialize()
{
base.Initialize();
InitializeProximity();
InitializeOnUse();
InitializeSignal();
InitializeTimedCollide();
InitializeVoice();
InitializeMobstate();
SubscribeLocalEvent(OnTriggerCollide);
SubscribeLocalEvent(OnActivate);
SubscribeLocalEvent(OnImplantTrigger);
SubscribeLocalEvent(OnStepTriggered);
SubscribeLocalEvent(OnSlipTriggered);
SubscribeLocalEvent(HandleDeleteTrigger);
SubscribeLocalEvent(HandleExplodeTrigger);
SubscribeLocalEvent(HandleFlashTrigger);
SubscribeLocalEvent(HandleGibTrigger);
}
private void HandleExplodeTrigger(EntityUid uid, ExplodeOnTriggerComponent component, TriggerEvent args)
{
_explosions.TriggerExplosive(uid, user: args.User);
args.Handled = true;
}
#region Flash
private void HandleFlashTrigger(EntityUid uid, FlashOnTriggerComponent component, TriggerEvent args)
{
// TODO Make flash durations sane ffs.
_flashSystem.FlashArea(uid, args.User, component.Range, component.Duration * 1000f);
args.Handled = true;
}
#endregion
private void HandleDeleteTrigger(EntityUid uid, DeleteOnTriggerComponent component, TriggerEvent args)
{
EntityManager.QueueDeleteEntity(uid);
args.Handled = true;
}
private void HandleGibTrigger(EntityUid uid, GibOnTriggerComponent component, TriggerEvent args)
{
if (!TryComp(uid, out var xform))
return;
_body.GibBody(xform.ParentUid, deleteItems: component.DeleteItems);
args.Handled = true;
}
private void OnTriggerCollide(EntityUid uid, TriggerOnCollideComponent component, ref StartCollideEvent args)
{
if(args.OurFixture.ID == component.FixtureID && (!component.IgnoreOtherNonHard || args.OtherFixture.Hard))
Trigger(component.Owner);
}
private void OnActivate(EntityUid uid, TriggerOnActivateComponent component, ActivateInWorldEvent args)
{
Trigger(component.Owner, args.User);
args.Handled = true;
}
private void OnImplantTrigger(EntityUid uid, TriggerImplantActionComponent component, ActivateImplantEvent args)
{
Trigger(uid);
}
private void OnStepTriggered(EntityUid uid, TriggerOnStepTriggerComponent component, ref StepTriggeredEvent args)
{
Trigger(uid, args.Tripper);
}
private void OnSlipTriggered(EntityUid uid, TriggerOnSlipComponent component, ref SlipEvent args)
{
Trigger(uid, args.Slipped);
}
public bool Trigger(EntityUid trigger, EntityUid? user = null)
{
var triggerEvent = new TriggerEvent(trigger, user);
EntityManager.EventBus.RaiseLocalEvent(trigger, triggerEvent, true);
return triggerEvent.Handled;
}
public void HandleTimerTrigger(EntityUid uid, EntityUid? user, float delay , float beepInterval, float? initialBeepDelay, SoundSpecifier? beepSound, AudioParams beepParams)
{
if (delay <= 0)
{
RemComp(uid);
Trigger(uid, user);
return;
}
if (HasComp(uid))
return;
if (user != null)
{
// Check if entity is bomb/mod. grenade/etc
if (_container.TryGetContainer(uid, "payload", out IContainer? container) &&
container.ContainedEntities.Count > 0 &&
TryComp(container.ContainedEntities[0], out ChemicalPayloadComponent? chemicalPayloadComponent))
{
// If a beaker is missing, the entity won't explode, so no reason to log it
if (!TryComp(chemicalPayloadComponent?.BeakerSlotA.Item, out SolutionContainerManagerComponent? beakerA) ||
!TryComp(chemicalPayloadComponent?.BeakerSlotB.Item, out SolutionContainerManagerComponent? beakerB))
return;
_adminLogger.Add(LogType.Trigger,
$"{ToPrettyString(user.Value):user} started a {delay} second timer trigger on entity {ToPrettyString(uid):timer}, which contains [{string.Join(", ", beakerA.Solutions.Values.First())}] in one beaker and [{string.Join(", ", beakerB.Solutions.Values.First())}] in the other.");
}
else
{
_adminLogger.Add(LogType.Trigger,
$"{ToPrettyString(user.Value):user} started a {delay} second timer trigger on entity {ToPrettyString(uid):timer}");
}
}
else
{
_adminLogger.Add(LogType.Trigger,
$"{delay} second timer trigger started on entity {ToPrettyString(uid):timer}");
}
var active = AddComp(uid);
active.TimeRemaining = delay;
active.User = user;
active.BeepParams = beepParams;
active.BeepSound = beepSound;
active.BeepInterval = beepInterval;
active.TimeUntilBeep = initialBeepDelay == null ? active.BeepInterval : initialBeepDelay.Value;
if (TryComp(uid, out var appearance))
_appearance.SetData(uid, TriggerVisuals.VisualState, TriggerVisualState.Primed, appearance);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
UpdateProximity(frameTime);
UpdateTimer(frameTime);
UpdateTimedCollide(frameTime);
}
private void UpdateTimer(float frameTime)
{
HashSet toRemove = new();
foreach (var timer in EntityQuery())
{
timer.TimeRemaining -= frameTime;
timer.TimeUntilBeep -= frameTime;
if (timer.TimeRemaining <= 0)
{
Trigger(timer.Owner, timer.User);
toRemove.Add(timer.Owner);
continue;
}
if (timer.BeepSound == null || timer.TimeUntilBeep > 0)
continue;
timer.TimeUntilBeep += timer.BeepInterval;
var filter = Filter.Pvs(timer.Owner, entityManager: EntityManager);
SoundSystem.Play(timer.BeepSound.GetSound(), filter, timer.Owner, timer.BeepParams);
}
foreach (var uid in toRemove)
{
RemComp(uid);
// In case this is a re-usable grenade, un-prime it.
if (TryComp(uid, out var appearance))
_appearance.SetData(uid, TriggerVisuals.VisualState, TriggerVisualState.Unprimed, appearance);
}
}
}
}