using Robust.Shared.Audio;
namespace Content.Server.Explosion.Components
{
[RegisterComponent]
public sealed class OnUseTimerTriggerComponent : Component
{
[DataField("delay")]
public float Delay = 1f;
///
/// If not null, a user can use verbs to configure the delay to one of these options.
///
[DataField("delayOptions")]
public List? DelayOptions = null;
///
/// If not null, this timer will periodically play this sound while active.
///
[DataField("beepSound")]
public SoundSpecifier? BeepSound;
///
/// Time before beeping starts. Defaults to a single beep interval. If set to zero, will emit a beep immediately after use.
///
[DataField("initialBeepDelay")]
public float? InitialBeepDelay;
[DataField("beepInterval")]
public float BeepInterval = 1;
[DataField("beepParams")]
public AudioParams BeepParams = AudioParams.Default.WithVolume(-2f);
///
/// Should timer be started when it was stuck to another entity.
/// Used for C4 charges and similar behaviour.
///
[DataField("startOnStick")]
public bool StartOnStick;
///
/// Allows changing the start-on-stick quality.
///
[DataField("canToggleStartOnStick")]
public bool AllowToggleStartOnStick;
///
/// Whether you can examine the item to see its timer or not.
///
[DataField("examinable")]
public bool Examinable = true;
}
}