using Content.Server.Administration;
using Content.Server.AI.Utility.Considerations;
using Content.Server.AI.WorldState;
using Content.Server.Database;
using Content.Server.Eui;
using Content.Server.GameObjects.Components.Mobs.Speech;
using Content.Server.GameObjects.Components.NodeContainer.NodeGroups;
using Content.Server.Interfaces;
using Content.Server.Interfaces.Chat;
using Content.Server.Interfaces.GameTicking;
using Content.Server.Interfaces.PDA;
using Content.Server.Sandbox;
using Content.Shared.Kitchen;
using Content.Shared.Alert;
using Robust.Server.Interfaces.Player;
using Robust.Shared.ContentPack;
using Robust.Shared.Interfaces.GameObjects;
using Robust.Shared.Interfaces.Log;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Timing;
namespace Content.Server
{
public class EntryPoint : GameServer
{
private IGameTicker _gameTicker;
private EuiManager _euiManager;
private StatusShell _statusShell;
///
public override void Init()
{
base.Init();
var factory = IoCManager.Resolve();
factory.DoAutoRegistrations();
foreach (var ignoreName in IgnoredComponents.List)
{
factory.RegisterIgnore(ignoreName);
}
ServerContentIoC.Register();
foreach (var callback in TestingCallbacks)
{
var cast = (ServerModuleTestingCallbacks) callback;
cast.ServerBeforeIoC?.Invoke();
}
IoCManager.BuildGraph();
_gameTicker = IoCManager.Resolve();
_euiManager = IoCManager.Resolve();
IoCManager.Resolve().Initialize();
IoCManager.Resolve().Initialize();
var playerManager = IoCManager.Resolve();
_statusShell = new StatusShell();
var logManager = IoCManager.Resolve();
logManager.GetSawmill("Storage").Level = LogLevel.Info;
logManager.GetSawmill("db.ef").Level = LogLevel.Info;
IoCManager.Resolve().Initialize();
IoCManager.Resolve().Init();
IoCManager.Resolve().Init();
IoCManager.Resolve().Initialize();
IoCManager.Resolve().Initialize();
IoCManager.Resolve().Initialize();
}
public override void PostInit()
{
base.PostInit();
_gameTicker.Initialize();
IoCManager.Resolve().Initialize();
IoCManager.Resolve().Initialize();
IoCManager.Resolve().Initialize();
IoCManager.Resolve().Initialize();
IoCManager.Resolve().Initialize();
IoCManager.Resolve().Initialize();
_euiManager.Initialize();
}
public override void Update(ModUpdateLevel level, FrameEventArgs frameEventArgs)
{
base.Update(level, frameEventArgs);
switch (level)
{
case ModUpdateLevel.PreEngine:
{
_gameTicker.Update(frameEventArgs);
break;
}
case ModUpdateLevel.PostEngine:
{
_euiManager.SendUpdates();
break;
}
}
}
}
}