using System.Linq; using Content.Client.GameObjects.Components.HUD.Inventory; using Content.Client.GameObjects.Components.Mobs; using Content.Client.Interfaces; using Content.Shared; using Content.Shared.GameTicking; using Content.Shared.Preferences; using Content.Shared.Roles; using Robust.Client.Interfaces.GameObjects.Components; using Robust.Client.UserInterface; using Robust.Client.UserInterface.Controls; using Robust.Shared.Interfaces.GameObjects; using Robust.Shared.IoC; using Robust.Shared.Localization; using Robust.Shared.Map; using Robust.Shared.Maths; using Robust.Shared.Prototypes; namespace Content.Client.UserInterface { public class LobbyCharacterPreviewPanel : Control { private readonly IClientPreferencesManager _preferencesManager; private IEntity _previewDummy; private readonly Label _summaryLabel; private readonly VBoxContainer _loaded; private readonly Label _unloaded; public LobbyCharacterPreviewPanel(IEntityManager entityManager, IClientPreferencesManager preferencesManager) { _preferencesManager = preferencesManager; _previewDummy = entityManager.SpawnEntity("HumanMob_Dummy", MapCoordinates.Nullspace); var header = new NanoHeading { Text = Loc.GetString("Character") }; CharacterSetupButton = new Button { Text = Loc.GetString("Customize"), SizeFlagsHorizontal = SizeFlags.None }; _summaryLabel = new Label(); var viewSouth = MakeSpriteView(_previewDummy, Direction.South); var viewNorth = MakeSpriteView(_previewDummy, Direction.North); var viewWest = MakeSpriteView(_previewDummy, Direction.West); var viewEast = MakeSpriteView(_previewDummy, Direction.East); var vBox = new VBoxContainer(); vBox.AddChild(header); _unloaded = new Label {Text = "Your character preferences have not yet loaded, please stand by."}; _loaded = new VBoxContainer {Visible = false}; _loaded.AddChild(CharacterSetupButton); _loaded.AddChild(_summaryLabel); var hBox = new HBoxContainer(); hBox.AddChild(viewSouth); hBox.AddChild(viewNorth); hBox.AddChild(viewWest); hBox.AddChild(viewEast); _loaded.AddChild(hBox); vBox.AddChild(_loaded); vBox.AddChild(_unloaded); AddChild(vBox); UpdateUI(); _preferencesManager.OnServerDataLoaded += UpdateUI; } public Button CharacterSetupButton { get; } protected override void Dispose(bool disposing) { base.Dispose(disposing); _preferencesManager.OnServerDataLoaded -= UpdateUI; if (!disposing) return; _previewDummy.Delete(); _previewDummy = null; } private static SpriteView MakeSpriteView(IEntity entity, Direction direction) { return new() { Sprite = entity.GetComponent(), OverrideDirection = direction, Scale = (2, 2) }; } public void UpdateUI() { if (!_preferencesManager.ServerDataLoaded) { _loaded.Visible = false; _unloaded.Visible = true; } else { _loaded.Visible = true; _unloaded.Visible = false; if (_preferencesManager.Preferences.SelectedCharacter is not HumanoidCharacterProfile selectedCharacter) { _summaryLabel.Text = string.Empty; } else { _summaryLabel.Text = selectedCharacter.Summary; var component = _previewDummy.GetComponent(); component.UpdateFromProfile(selectedCharacter); GiveDummyJobClothes(_previewDummy, selectedCharacter); } } } public static void GiveDummyJobClothes(IEntity dummy, HumanoidCharacterProfile profile) { var protoMan = IoCManager.Resolve(); var entityMan = IoCManager.Resolve(); var inventory = dummy.GetComponent(); var highPriorityJob = profile.JobPriorities.FirstOrDefault(p => p.Value == JobPriority.High).Key; var job = protoMan.Index(highPriorityJob ?? SharedGameTicker.OverflowJob); var gear = protoMan.Index(job.StartingGear); inventory.ClearAllSlotVisuals(); foreach (var (slot, itemType) in gear.Equipment) { var item = entityMan.SpawnEntity(itemType, MapCoordinates.Nullspace); inventory.SetSlotVisuals(slot, item); item.Delete(); } } } }