using Content.Shared.GameObjects.Components.Recycling; using JetBrains.Annotations; using Robust.Client.GameObjects; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.Utility; using YamlDotNet.RepresentationModel; namespace Content.Client.GameObjects.Components.Recycling { [UsedImplicitly] public class RecyclerVisualizer : AppearanceVisualizer { [DataField("state_clean")] private string _stateClean; [DataField("state_bloody")] private string _stateBloody; public override void InitializeEntity(IEntity entity) { base.InitializeEntity(entity); if (!entity.TryGetComponent(out ISpriteComponent sprite) || !entity.TryGetComponent(out AppearanceComponent appearance)) { return; } appearance.TryGetData(RecyclerVisuals.Bloody, out bool bloody); sprite.LayerSetState(RecyclerVisualLayers.Bloody, bloody ? _stateBloody : _stateClean); } public override void OnChangeData(AppearanceComponent component) { base.OnChangeData(component); if (!component.Owner.TryGetComponent(out ISpriteComponent sprite)) { return; } component.TryGetData(RecyclerVisuals.Bloody, out bool bloody); sprite.LayerSetState(RecyclerVisualLayers.Bloody, bloody ? _stateBloody : _stateClean); } } public enum RecyclerVisualLayers : byte { Bloody } }