using System; using Content.Shared.Preferences; namespace Content.Client.Interfaces { public interface IClientPreferencesManager { event Action OnServerDataLoaded; bool ServerDataLoaded => Settings != null; GameSettings Settings { get; } PlayerPreferences Preferences { get; } void Initialize(); void SelectCharacter(ICharacterProfile profile); void SelectCharacter(int slot); void UpdateCharacter(ICharacterProfile profile, int slot); void CreateCharacter(ICharacterProfile profile); void DeleteCharacter(ICharacterProfile profile); void DeleteCharacter(int slot); } }