using SS14.Shared.GameObjects;
using SS14.Shared.Interfaces.GameObjects;
using SS14.Shared.IoC;
using SS14.Shared.Utility;
using System;
using YamlDotNet.RepresentationModel;
namespace Content.Server.GameObjects.Components.Power
{
///
/// Feeds energy from the powernet and may have the ability to supply back into it
///
public class PowerStorageComponent : Component
{
public override string Name => "PowerStorage";
///
/// Maximum amount of energy the internal battery can store.
/// In Joules.
///
public float Capacity { get; private set; } = 10000; //arbitrary value replace
///
/// Energy the battery is currently storing.
/// In Joules.
///
public float Charge { get; private set; } = 0;
///
/// Rate at which energy will be taken to charge internal battery.
/// In Watts.
///
public float ChargeRate { get; private set; } = 1000;
///
/// Rate at which energy will be distributed to the powernet if needed.
/// In Watts.
///
public float DistributionRate { get; private set; } = 1000;
private bool _chargepowernet = false;
///
/// Do we distribute power into the powernet from our stores if the powernet requires it?
///
public bool ChargePowernet
{
get => _chargepowernet;
set
{
_chargepowernet = value;
if (Owner.TryGetComponent(out PowerNodeComponent node))
{
if (node.Parent != null)
node.Parent.UpdateStorageType(this);
}
}
}
public override void LoadParameters(YamlMappingNode mapping)
{
if (mapping.TryGetNode("Capacity", out YamlNode node))
{
Capacity = node.AsFloat();
}
if (mapping.TryGetNode("Charge", out node))
{
Charge = node.AsFloat();
}
if (mapping.TryGetNode("ChargeRate", out node))
{
ChargeRate = node.AsFloat();
}
if (mapping.TryGetNode("DistributionRate", out node))
{
DistributionRate = node.AsFloat();
}
if (mapping.TryGetNode("ChargePowernet", out node))
{
_chargepowernet = node.AsBool();
}
}
public override void OnAdd()
{
base.OnAdd();
if (!Owner.TryGetComponent(out PowerNodeComponent node))
{
Owner.AddComponent();
node = Owner.GetComponent();
}
node.OnPowernetConnect += PowernetConnect;
node.OnPowernetDisconnect += PowernetDisconnect;
node.OnPowernetRegenerate += PowernetRegenerate;
}
public override void OnRemove()
{
if (Owner.TryGetComponent(out PowerNodeComponent node))
{
if (node.Parent != null)
{
node.Parent.RemovePowerStorage(this);
}
node.OnPowernetConnect -= PowernetConnect;
node.OnPowernetDisconnect -= PowernetDisconnect;
node.OnPowernetRegenerate -= PowernetRegenerate;
}
base.OnRemove();
}
///
/// Checks if the storage can supply the amount of charge directly requested
///
public bool CanDeductCharge(float todeduct)
{
if (Charge > todeduct)
return true;
return false;
}
///
/// Deducts the requested charge from the energy storage
///
public void DeductCharge(float todeduct)
{
Charge = Math.Max(0, Charge - todeduct);
}
public void AddCharge(float charge)
{
Charge = Math.Min(Capacity, Charge + charge);
}
///
/// Returns the charge available from the energy storage
///
public float RequestCharge(float frameTime)
{
return Math.Min(ChargeRate * frameTime, Capacity - Charge);
}
///
/// Returns the charge available from the energy storage
///
public float AvailableCharge(float frameTime)
{
return Math.Min(DistributionRate * frameTime, Charge);
}
public void ChargePowerTick(float frameTime)
{
AddCharge(RequestCharge(frameTime));
}
///
/// Node has become anchored to a powernet
///
///
///
private void PowernetConnect(object sender, PowernetEventArgs eventarg)
{
eventarg.Powernet.AddPowerStorage(this);
}
///
/// Node has had its powernet regenerated
///
///
///
private void PowernetRegenerate(object sender, PowernetEventArgs eventarg)
{
eventarg.Powernet.AddPowerStorage(this);
}
///
/// Node has become unanchored from a powernet
///
///
///
private void PowernetDisconnect(object sender, PowernetEventArgs eventarg)
{
eventarg.Powernet.RemovePowerStorage(this);
}
}
}