using Content.Shared.Mind;
namespace Content.Shared.Roles;
///
/// Base event raised on player entities to indicate that something changed about one of their roles.
///
/// The mind id associated with the player.
/// The mind component associated with the mind id.
/// Whether or not the role makes the player an antagonist.
public abstract record RoleEvent(EntityUid MindId, MindComponent Mind, bool Antagonist);