using Content.Shared.Mind; namespace Content.Shared.Roles; /// /// Raised on player entities when a role is added to them. /// for the one raised on mind entities. /// /// The mind id associated with the player. /// The mind component associated with the mind id. /// Whether or not the role makes the player an antagonist. public sealed record RoleAddedEvent(EntityUid MindId, MindComponent Mind, bool Antagonist, bool Silent = false) : RoleEvent(MindId, Mind, Antagonist);