#nullable enable
using System;
using System.Collections.Generic;
using Content.Shared.Chemistry;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Components.UserInterface;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components.Chemistry
{
///
/// Shared class for ChemMasterComponent. Provides a way for entities to split reagents from a beaker and produce pills and bottles via a user interface.
///
public class SharedChemMasterComponent : Component
{
public override string Name => "ChemMaster";
[Serializable, NetSerializable]
public class ChemMasterBoundUserInterfaceState : BoundUserInterfaceState
{
public readonly bool HasPower;
public readonly bool HasBeaker;
public readonly ReagentUnit BeakerCurrentVolume;
public readonly ReagentUnit BeakerMaxVolume;
public readonly string ContainerName;
///
/// A list of the reagents and their amounts within the beaker/reagent container, if applicable.
///
public readonly List ContainerReagents;
///
/// A list of the reagents and their amounts within the buffer, if applicable.
///
public readonly List BufferReagents;
public readonly string DispenserName;
public readonly bool BufferModeTransfer;
public readonly ReagentUnit BufferCurrentVolume;
public readonly ReagentUnit BufferMaxVolume;
public ChemMasterBoundUserInterfaceState(bool hasPower, bool hasBeaker, ReagentUnit beakerCurrentVolume, ReagentUnit beakerMaxVolume, string containerName,
string dispenserName, List containerReagents, List bufferReagents, bool bufferModeTransfer, ReagentUnit bufferCurrentVolume, ReagentUnit bufferMaxVolume)
{
HasPower = hasPower;
HasBeaker = hasBeaker;
BeakerCurrentVolume = beakerCurrentVolume;
BeakerMaxVolume = beakerMaxVolume;
ContainerName = containerName;
DispenserName = dispenserName;
ContainerReagents = containerReagents;
BufferReagents = bufferReagents;
BufferModeTransfer = bufferModeTransfer;
BufferCurrentVolume = bufferCurrentVolume;
BufferMaxVolume = bufferMaxVolume;
}
}
///
/// Message data sent from client to server when a ChemMaster ui button is pressed.
///
[Serializable, NetSerializable]
public class UiActionMessage : BoundUserInterfaceMessage
{
public readonly UiAction action;
public readonly ReagentUnit amount;
public readonly string id = "";
public readonly bool isBuffer;
public readonly int pillAmount;
public readonly int bottleAmount;
public UiActionMessage(UiAction _action, ReagentUnit? _amount, string? _id, bool? _isBuffer, int? _pillAmount, int? _bottleAmount)
{
action = _action;
if (action == UiAction.ChemButton)
{
amount = _amount.GetValueOrDefault();
if (_id == null)
{
id = "null";
}
else
{
id = _id;
}
isBuffer = _isBuffer.GetValueOrDefault();
}
else
{
pillAmount = _pillAmount.GetValueOrDefault();
bottleAmount = _bottleAmount.GetValueOrDefault();
}
}
}
[Serializable, NetSerializable]
public enum ChemMasterUiKey
{
Key
}
///
/// Used in to specify which button was pressed.
///
public enum UiAction
{
Eject,
Transfer,
Discard,
ChemButton,
CreatePills,
CreateBottles
}
}
}