using Content.Server.AI.EntitySystems; namespace Content.Server.AI.Components { [Access(typeof(NPCSystem))] public abstract class NPCComponent : Component { // TODO: Soon. I didn't realise how much effort it was to deprecate the old one. /// /// Contains all of the world data for a particular NPC in terms of how it sees the world. /// //[ViewVariables, DataField("blackboardA")] //public Dictionary BlackboardA = new(); public float VisionRadius => 7f; } }