using Content.Server.Interfaces.GameObjects; using Robust.Shared.GameObjects; using Robust.Shared.Prototypes; using Robust.Shared.Serialization; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.ViewVariables; namespace Content.Server.GameObjects.Components.Atmos { [RegisterComponent] public class PressureProtectionComponent : Component, IPressureProtection { public override string Name => "PressureProtection"; [ViewVariables] [DataField("highPressureMultiplier")] public float HighPressureMultiplier { get; private set; } = 1f; [ViewVariables] [DataField("lowPressureMultiplier")] public float LowPressureMultiplier { get; private set; } = 1f; } }