using Content.Server.Atmos; using Robust.Shared.GameObjects.Systems; namespace Content.Server.GameObjects.EntitySystems { public class GasVaporSystem : EntitySystem { /// public override void Update(float frameTime) { foreach (var GasVapor in ComponentManager.EntityQuery()) { if (GasVapor.Initialized) { GasVapor.Update(frameTime); } } } } }