using Content.Server.Atmos;
using Robust.Shared.GameObjects.Systems;
namespace Content.Server.GameObjects.EntitySystems
{
public class GasVaporSystem : EntitySystem
{
///
public override void Update(float frameTime)
{
foreach (var GasVapor in ComponentManager.EntityQuery())
{
if (GasVapor.Initialized)
{
GasVapor.Update(frameTime);
}
}
}
}
}