using Content.Server.DeviceLinking.Components; using Content.Server.DeviceNetwork; using Content.Server.DeviceNetwork.Components; using Content.Server.DeviceNetwork.Systems; using Content.Shared.DeviceLinking; using Content.Shared.DeviceLinking.Events; using Content.Shared.DeviceNetwork; namespace Content.Server.DeviceLinking.Systems; public sealed class DeviceLinkSystem : SharedDeviceLinkSystem { [Dependency] private readonly DeviceNetworkSystem _deviceNetworkSystem = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnPacketReceived); SubscribeLocalEvent(OnNewLink); } public override void Update(float frameTime) { var query = EntityQueryEnumerator(); while (query.MoveNext(out var component)) { if (component.InvokeLimit < 1) { component.InvokeCounter = 0; continue; } if(component.InvokeCounter > 0) component.InvokeCounter--; } } #region Sending & Receiving public override void InvokePort(EntityUid uid, string port, NetworkPayload? data = null, DeviceLinkSourceComponent? sourceComponent = null) { if (!Resolve(uid, ref sourceComponent) || !sourceComponent.Outputs.TryGetValue(port, out var sinks)) return; foreach (var sinkUid in sinks) { if (!sourceComponent.LinkedPorts.TryGetValue(sinkUid, out var links)) continue; if (!TryComp(sinkUid, out var sinkComponent)) continue; foreach (var (source, sink) in links) { if (source == port) InvokeDirect((uid, sourceComponent), (sinkUid, sinkComponent), source, sink, data); } } } /// /// Raises an event on or sends a network packet directly to a sink from a source. /// private void InvokeDirect(Entity source, Entity sink, string sourcePort, string sinkPort, NetworkPayload? data) { if (!Resolve(sink, ref sink.Comp)) return; if (sink.Comp.InvokeCounter > sink.Comp.InvokeLimit) { sink.Comp.InvokeCounter = 0; var args = new DeviceLinkOverloadedEvent(); RaiseLocalEvent(sink, ref args); RemoveAllFromSink(sink, sink.Comp); return; } sink.Comp.InvokeCounter++; //Just skip using device networking if the source or the sink doesn't support it if (!HasComp(source) || !TryComp(sink, out var sinkNetwork)) { var eventArgs = new SignalReceivedEvent(sinkPort, source); RaiseLocalEvent(sink, ref eventArgs); return; } var payload = new NetworkPayload() { [InvokedPort] = sinkPort }; if (data != null) { //Prevent overriding the invoked port data.Remove(InvokedPort); foreach (var (key, value) in data) { payload.Add(key, value); } } // force using wireless network so things like atmos devices are able to send signals var network = (int) DeviceNetworkComponent.DeviceNetIdDefaults.Wireless; _deviceNetworkSystem.QueuePacket(source, sinkNetwork.Address, payload, sinkNetwork.ReceiveFrequency, network); } /// /// Helper function that invokes a port with a high/low binary logic signal. /// public void SendSignal(EntityUid uid, string port, bool signal, DeviceLinkSourceComponent? comp = null) { if (!Resolve(uid, ref comp)) return; var data = new NetworkPayload { [DeviceNetworkConstants.LogicState] = signal ? SignalState.High : SignalState.Low }; InvokePort(uid, port, data, comp); comp.LastSignals[port] = signal; } /// /// Clears the last signals state for linking. /// This is not to be confused with sending a low signal, this is the complete absence of anything. /// Use if the device is in an invalid state and has no reasonable output signal. /// public void ClearSignal(Entity ent, string port) { if (!Resolve(ent, ref ent.Comp)) return; ent.Comp.LastSignals.Remove(port); } /// /// Checks if the payload has a port defined and if the port is present on the sink. /// Raises a containing the payload when the check passes /// private void OnPacketReceived(EntityUid uid, DeviceLinkSinkComponent component, DeviceNetworkPacketEvent args) { if (!args.Data.TryGetValue(InvokedPort, out string? port) || !(component.Ports?.Contains(port) ?? false)) return; var eventArgs = new SignalReceivedEvent(port, args.Sender, args.Data); RaiseLocalEvent(uid, ref eventArgs); } /// /// When linking from a port that currently has a signal being sent, invoke the new link with that signal. /// private void OnNewLink(Entity ent, ref NewLinkEvent args) { if (args.Source != ent.Owner) return; // only do anything if a signal is being sent from a port if (!ent.Comp.LastSignals.TryGetValue(args.SourcePort, out var signal)) return; var payload = new NetworkPayload() { [DeviceNetworkConstants.LogicState] = signal ? SignalState.High : SignalState.Low }; InvokeDirect(ent, args.Sink, args.SourcePort, args.SinkPort, payload); } #endregion }