using Content.Server.Atmos.EntitySystems; using Content.Server.Atmos.Monitor.Systems; using Content.Server.Atmos.Piping.Components; using Content.Server.Atmos.Piping.Unary.Components; using Content.Server.DeviceLinking.Systems; using Content.Server.DeviceNetwork; using Content.Server.DeviceNetwork.Components; using Content.Server.DeviceNetwork.Systems; using Content.Server.NodeContainer.EntitySystems; using Content.Server.NodeContainer.Nodes; using Content.Server.Power.EntitySystems; using Content.Shared.Administration.Logs; using Content.Shared.Atmos; using Content.Shared.Atmos.Monitor; using Content.Shared.Atmos.Piping.Components; using Content.Shared.Atmos.Piping.Unary; using Content.Shared.Atmos.Piping.Unary.Components; using Content.Shared.Atmos.Visuals; using Content.Shared.Audio; using Content.Shared.Database; using Content.Shared.DeviceLinking.Events; using Content.Shared.DeviceNetwork; using Content.Shared.DoAfter; using Content.Shared.Examine; using Content.Shared.Interaction; using Content.Shared.Power; using Content.Shared.Tools.Systems; using JetBrains.Annotations; using Robust.Shared.Timing; namespace Content.Server.Atmos.Piping.Unary.EntitySystems { [UsedImplicitly] public sealed class GasVentPumpSystem : EntitySystem { [Dependency] private readonly ISharedAdminLogManager _adminLogger = default!; [Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!; [Dependency] private readonly DeviceNetworkSystem _deviceNetSystem = default!; [Dependency] private readonly DeviceLinkSystem _signalSystem = default!; [Dependency] private readonly NodeContainerSystem _nodeContainer = default!; [Dependency] private readonly SharedAmbientSoundSystem _ambientSoundSystem = default!; [Dependency] private readonly SharedAppearanceSystem _appearance = default!; [Dependency] private readonly WeldableSystem _weldable = default!; [Dependency] private readonly SharedToolSystem _toolSystem = default!; [Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!; [Dependency] private readonly IGameTiming _timing = default!; [Dependency] private readonly PowerReceiverSystem _powerReceiverSystem = default!; public override void Initialize() { base.Initialize(); SubscribeLocalEvent(OnGasVentPumpUpdated); SubscribeLocalEvent(OnGasVentPumpLeaveAtmosphere); SubscribeLocalEvent(OnGasVentPumpEnterAtmosphere); SubscribeLocalEvent(OnAtmosAlarm); SubscribeLocalEvent(OnPowerChanged); SubscribeLocalEvent(OnPacketRecv); SubscribeLocalEvent(OnInit); SubscribeLocalEvent(OnExamine); SubscribeLocalEvent(OnSignalReceived); SubscribeLocalEvent(OnAnalyzed); SubscribeLocalEvent(OnWeldChanged); SubscribeLocalEvent(OnInteractUsing); SubscribeLocalEvent(OnVentScrewed); } private void OnGasVentPumpUpdated(EntityUid uid, GasVentPumpComponent vent, ref AtmosDeviceUpdateEvent args) { //Bingo waz here if (_weldable.IsWelded(uid)) return; if (!_powerReceiverSystem.IsPowered(uid)) return; var nodeName = vent.PumpDirection switch { VentPumpDirection.Releasing => vent.Inlet, VentPumpDirection.Siphoning => vent.Outlet, _ => throw new ArgumentOutOfRangeException() }; if (!vent.Enabled || !_nodeContainer.TryGetNode(uid, nodeName, out PipeNode? pipe)) { return; } var environment = _atmosphereSystem.GetContainingMixture(uid, args.Grid, args.Map, true, true); // We're in an air-blocked tile... Do nothing. if (environment == null) { return; } // If the lockout has expired, disable it. if (vent.IsPressureLockoutManuallyDisabled && _timing.CurTime >= vent.ManualLockoutReenabledAt) { vent.IsPressureLockoutManuallyDisabled = false; } var timeDelta = args.dt; var pressureDelta = timeDelta * vent.TargetPressureChange; var lockout = (environment.Pressure < vent.UnderPressureLockoutThreshold) && !vent.IsPressureLockoutManuallyDisabled; if (vent.UnderPressureLockout != lockout) // update visuals only if this changes { vent.UnderPressureLockout = lockout; UpdateState(uid, vent); } if (vent.PumpDirection == VentPumpDirection.Releasing && pipe.Air.Pressure > 0) { if (environment.Pressure > vent.MaxPressure) return; if ((vent.PressureChecks & VentPressureBound.ExternalBound) != 0) { // Vents cannot supply high pressures from an almost empty pipe, instead it's proportional to the pipe // pressure, up to a limit. // This also means supply pipe pressure indicates minimum pressure on the station, with lower pressure // sections getting air first. var supplyPressure = MathF.Min(pipe.Air.Pressure * vent.PumpPower, vent.ExternalPressureBound); // Calculate the ratio of supply pressure to current pressure. pressureDelta = MathF.Min(pressureDelta, supplyPressure - environment.Pressure); } if (pressureDelta <= 0) return; // how many moles to transfer to change external pressure by pressureDelta // (ignoring temperature differences because I am lazy) var transferMoles = pressureDelta * environment.Volume / (pipe.Air.Temperature * Atmospherics.R); // Only run if the device is under lockout and not being overriden if (vent.UnderPressureLockout & !vent.PressureLockoutOverride & !vent.IsPressureLockoutManuallyDisabled) { // Leak only a small amount of gas as a proportion of supply pipe pressure. var pipeDelta = pipe.Air.Pressure - environment.Pressure; transferMoles = (float)timeDelta * pipeDelta * vent.UnderPressureLockoutLeaking; if (transferMoles < 0.0) return; } // limit transferMoles so the source doesn't go below its bound. if ((vent.PressureChecks & VentPressureBound.InternalBound) != 0) { var internalDelta = pipe.Air.Pressure - vent.InternalPressureBound; if (internalDelta <= 0) return; var maxTransfer = internalDelta * pipe.Air.Volume / (pipe.Air.Temperature * Atmospherics.R); transferMoles = MathF.Min(transferMoles, maxTransfer); } _atmosphereSystem.Merge(environment, pipe.Air.Remove(transferMoles)); } else if (vent.PumpDirection == VentPumpDirection.Siphoning && environment.Pressure > 0) { if (pipe.Air.Pressure > vent.MaxPressure) return; if ((vent.PressureChecks & VentPressureBound.InternalBound) != 0) pressureDelta = MathF.Min(pressureDelta, vent.InternalPressureBound - pipe.Air.Pressure); if (pressureDelta <= 0) return; // how many moles to transfer to change internal pressure by pressureDelta // (ignoring temperature differences because I am lazy) var transferMoles = pressureDelta * pipe.Air.Volume / (environment.Temperature * Atmospherics.R); // limit transferMoles so the source doesn't go below its bound. if ((vent.PressureChecks & VentPressureBound.ExternalBound) != 0) { var externalDelta = environment.Pressure - vent.ExternalPressureBound; if (externalDelta <= 0) return; var maxTransfer = externalDelta * environment.Volume / (environment.Temperature * Atmospherics.R); transferMoles = MathF.Min(transferMoles, maxTransfer); } _atmosphereSystem.Merge(pipe.Air, environment.Remove(transferMoles)); } } private void OnGasVentPumpLeaveAtmosphere(EntityUid uid, GasVentPumpComponent component, ref AtmosDeviceDisabledEvent args) { UpdateState(uid, component); } private void OnGasVentPumpEnterAtmosphere(EntityUid uid, GasVentPumpComponent component, ref AtmosDeviceEnabledEvent args) { UpdateState(uid, component); } private void OnAtmosAlarm(EntityUid uid, GasVentPumpComponent component, AtmosAlarmEvent args) { if (args.AlarmType == AtmosAlarmType.Danger) { component.Enabled = false; } else if (args.AlarmType == AtmosAlarmType.Normal) { component.Enabled = true; } UpdateState(uid, component); } private void OnPowerChanged(EntityUid uid, GasVentPumpComponent component, ref PowerChangedEvent args) { UpdateState(uid, component); } private void OnPacketRecv(EntityUid uid, GasVentPumpComponent component, DeviceNetworkPacketEvent args) { if (!EntityManager.TryGetComponent(uid, out DeviceNetworkComponent? netConn) || !args.Data.TryGetValue(DeviceNetworkConstants.Command, out var cmd)) return; var payload = new NetworkPayload(); switch (cmd) { case AtmosDeviceNetworkSystem.SyncData: payload.Add(DeviceNetworkConstants.Command, AtmosDeviceNetworkSystem.SyncData); payload.Add(AtmosDeviceNetworkSystem.SyncData, component.ToAirAlarmData()); _deviceNetSystem.QueuePacket(uid, args.SenderAddress, payload, device: netConn); return; case DeviceNetworkConstants.CmdSetState: if (!args.Data.TryGetValue(DeviceNetworkConstants.CmdSetState, out GasVentPumpData? setData)) break; var previous = component.ToAirAlarmData(); if (previous.Enabled != setData.Enabled) { string enabled = setData.Enabled ? "enabled" : "disabled" ; _adminLogger.Add(LogType.AtmosDeviceSetting, LogImpact.Medium, $"{ToPrettyString(uid)} {enabled}"); } if (previous.PumpDirection != setData.PumpDirection) _adminLogger.Add(LogType.AtmosDeviceSetting, LogImpact.Medium, $"{ToPrettyString(uid)} direction changed to {setData.PumpDirection}"); if (previous.PressureChecks != setData.PressureChecks) _adminLogger.Add(LogType.AtmosDeviceSetting, LogImpact.Medium, $"{ToPrettyString(uid)} pressure check changed to {setData.PressureChecks}"); if (previous.ExternalPressureBound != setData.ExternalPressureBound) { _adminLogger.Add( LogType.AtmosDeviceSetting, LogImpact.Medium, $"{ToPrettyString(uid)} external pressure bound changed from {previous.ExternalPressureBound} kPa to {setData.ExternalPressureBound} kPa" ); } if (previous.InternalPressureBound != setData.InternalPressureBound) { _adminLogger.Add( LogType.AtmosDeviceSetting, LogImpact.Medium, $"{ToPrettyString(uid)} internal pressure bound changed from {previous.InternalPressureBound} kPa to {setData.InternalPressureBound} kPa" ); } if (previous.PressureLockoutOverride != setData.PressureLockoutOverride) { string enabled = setData.PressureLockoutOverride ? "enabled" : "disabled" ; _adminLogger.Add(LogType.AtmosDeviceSetting, LogImpact.Medium, $"{ToPrettyString(uid)} pressure lockout override {enabled}"); } component.FromAirAlarmData(setData); UpdateState(uid, component); return; } } private void OnInit(EntityUid uid, GasVentPumpComponent component, ComponentInit args) { if (component.CanLink) _signalSystem.EnsureSinkPorts(uid, component.PressurizePort, component.DepressurizePort); } private void OnSignalReceived(EntityUid uid, GasVentPumpComponent component, ref SignalReceivedEvent args) { if (!component.CanLink) return; if (args.Port == component.PressurizePort) { component.PumpDirection = VentPumpDirection.Releasing; component.ExternalPressureBound = component.PressurizePressure; component.PressureChecks = VentPressureBound.ExternalBound; UpdateState(uid, component); } else if (args.Port == component.DepressurizePort) { component.PumpDirection = VentPumpDirection.Siphoning; component.ExternalPressureBound = component.DepressurizePressure; component.PressureChecks = VentPressureBound.ExternalBound; UpdateState(uid, component); } } private void UpdateState(EntityUid uid, GasVentPumpComponent vent, AppearanceComponent? appearance = null) { if (!Resolve(uid, ref appearance, false)) return; _ambientSoundSystem.SetAmbience(uid, true); if (_weldable.IsWelded(uid)) { _ambientSoundSystem.SetAmbience(uid, false); _appearance.SetData(uid, VentPumpVisuals.State, VentPumpState.Welded, appearance); } else if (!_powerReceiverSystem.IsPowered(uid) || !vent.Enabled) { _ambientSoundSystem.SetAmbience(uid, false); _appearance.SetData(uid, VentPumpVisuals.State, VentPumpState.Off, appearance); } else if (vent.PumpDirection == VentPumpDirection.Releasing) { if (vent.UnderPressureLockout & !vent.PressureLockoutOverride & !vent.IsPressureLockoutManuallyDisabled) _appearance.SetData(uid, VentPumpVisuals.State, VentPumpState.Lockout, appearance); else _appearance.SetData(uid, VentPumpVisuals.State, VentPumpState.Out, appearance); } else if (vent.PumpDirection == VentPumpDirection.Siphoning) { _appearance.SetData(uid, VentPumpVisuals.State, VentPumpState.In, appearance); } } private void OnExamine(EntityUid uid, GasVentPumpComponent component, ExaminedEvent args) { if (!TryComp(uid, out var pumpComponent)) return; if (args.IsInDetailsRange) { if (pumpComponent.PumpDirection == VentPumpDirection.Releasing & pumpComponent.UnderPressureLockout & !pumpComponent.PressureLockoutOverride & !pumpComponent.IsPressureLockoutManuallyDisabled) { args.PushMarkup(Loc.GetString("gas-vent-pump-uvlo")); } } } /// /// Returns the gas mixture for the gas analyzer /// private void OnAnalyzed(EntityUid uid, GasVentPumpComponent component, GasAnalyzerScanEvent args) { args.GasMixtures ??= new List<(string, GasMixture?)>(); // these are both called pipe, above it switches using this so I duplicated that...? var nodeName = component.PumpDirection switch { VentPumpDirection.Releasing => component.Inlet, VentPumpDirection.Siphoning => component.Outlet, _ => throw new ArgumentOutOfRangeException() }; // multiply by volume fraction to make sure to send only the gas inside the analyzed pipe element, not the whole pipe system if (_nodeContainer.TryGetNode(uid, nodeName, out PipeNode? pipe) && pipe.Air.Volume != 0f) { var pipeAirLocal = pipe.Air.Clone(); pipeAirLocal.Multiply(pipe.Volume / pipe.Air.Volume); pipeAirLocal.Volume = pipe.Volume; args.GasMixtures.Add((nodeName, pipeAirLocal)); } } private void OnWeldChanged(EntityUid uid, GasVentPumpComponent component, ref WeldableChangedEvent args) { UpdateState(uid, component); } private void OnInteractUsing(EntityUid uid, GasVentPumpComponent component, InteractUsingEvent args) { if (args.Handled || component.UnderPressureLockout == false || !_toolSystem.HasQuality(args.Used, "Screwing") || !Transform(uid).Anchored ) { return; } args.Handled = true; _doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, args.User, component.ManualLockoutDisableDoAfter, new VentScrewedDoAfterEvent(), uid, uid, args.Used)); } private void OnVentScrewed(EntityUid uid, GasVentPumpComponent component, VentScrewedDoAfterEvent args) { component.ManualLockoutReenabledAt = _timing.CurTime + component.ManualLockoutDisabledDuration; component.IsPressureLockoutManuallyDisabled = true; } } }