using Robust.Shared.GameStates;
using Robust.Shared.Serialization;
namespace Content.Shared.Actions;
///
/// Used on action entities to define an action that triggers when targeting an entity coordinate.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class WorldTargetActionComponent : BaseTargetActionComponent
{
public override BaseActionEvent? BaseEvent => Event;
///
/// The local-event to raise when this action is performed.
///
[DataField("event")]
[NonSerialized]
public WorldTargetActionEvent? Event;
}
[Serializable, NetSerializable]
public sealed class WorldTargetActionComponentState : BaseActionComponentState
{
public WorldTargetActionComponentState(WorldTargetActionComponent component, IEntityManager entManager) : base(component, entManager)
{
}
}