using Content.Shared.Parallax.Biomes; using Robust.Shared.Prototypes; namespace Content.Shared.Procedural.PostGeneration; /// /// Generates a biome on top of valid tiles, then removes the biome when done. /// Only works if no existing biome is present. /// public sealed partial class BiomeDunGen : IDunGenLayer { [DataField(required: true)] public ProtoId BiomeTemplate; }