using Robust.Shared.Analyzers; using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Server.Tabletop.Components { /// /// Component for marking an entity as currently playing a tabletop. /// [RegisterComponent, Friend(typeof(TabletopSystem))] public class TabletopGamerComponent : Component { public override string Name => "TabletopGamer"; [DataField("tabletop")] public EntityUid Tabletop { get; set; } = EntityUid.Invalid; } }