using Content.Server.Advertise.EntitySystems;
using Content.Shared.Dataset;
using Robust.Shared.Prototypes;
namespace Content.Server.Advertise.Components;
///
/// Makes this entity periodically advertise by speaking a randomly selected
/// message from a specified dataset into local chat.
///
[RegisterComponent, Access(typeof(AdvertiseSystem))]
public sealed partial class AdvertiseComponent : Component
{
///
/// Minimum time in seconds to wait before saying a new ad, in seconds. Has to be larger than or equal to 1.
///
[DataField]
public int MinimumWait { get; private set; } = 8 * 60;
///
/// Maximum time in seconds to wait before saying a new ad, in seconds. Has to be larger than or equal
/// to
///
[DataField]
public int MaximumWait { get; private set; } = 10 * 60;
///
/// If true, the delay before the first advertisement (at MapInit) will ignore
/// and instead be rolled between 0 and . This only applies to the initial delay;
/// will be respected after that.
///
[DataField]
public bool Prewarm = true;
///
/// The identifier for the advertisements dataset prototype.
///
[DataField(required: true)]
public ProtoId Pack { get; private set; }
///
/// The next time an advertisement will be said.
///
[DataField]
public TimeSpan NextAdvertisementTime { get; set; } = TimeSpan.Zero;
}