using Content.Shared.Nutrition.Components;
using Content.Shared.Nutrition.EntitySystems;
using Robust.Shared.Prototypes;
namespace Content.Shared.EntityEffects.Effects.Body;
// TODO: These systems are in the same file since satiation should be one system instead of two. Combine these when that happens.
// TODO: Arguably oxygen saturation should also be added here...
///
/// Modifies the thirst level of a given entity, multiplied by scale.
///
///
public sealed partial class SatiateThirstEntityEffectsSystem : EntityEffectSystem
{
[Dependency] private readonly ThirstSystem _thirst = default!;
protected override void Effect(Entity entity, ref EntityEffectEvent args)
{
_thirst.ModifyThirst(entity, entity.Comp, args.Effect.Factor * args.Scale);
}
}
///
/// Modifies the hunger level of a given entity, multiplied by scale.
///
///
public sealed partial class SatiateHungerEntityEffectsSystem : EntityEffectSystem
{
[Dependency] private readonly HungerSystem _hunger = default!;
protected override void Effect(Entity entity, ref EntityEffectEvent args)
{
_hunger.ModifyHunger(entity, args.Effect.Factor * args.Scale, entity.Comp);
}
}
///
/// A type of made for satiation effects.
///
/// The effect inheriting this BaseEffect
///
public abstract partial class Satiate : EntityEffectBase where T : EntityEffectBase
{
public const float AverageSatiation = 3f; // Magic number. Not sure how it was calculated since I didn't make it.
///
/// Change in satiation.
///
[DataField]
public float Factor = 1.5f;
}
///
public sealed partial class SatiateThirst : Satiate
{
public override string EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("entity-effect-guidebook-satiate-thirst", ("chance", Probability), ("relative", Factor / AverageSatiation));
}
///
public sealed partial class SatiateHunger : Satiate
{
public override string EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
=> Loc.GetString("entity-effect-guidebook-satiate-hunger", ("chance", Probability), ("relative", Factor / AverageSatiation));
}