using Content.Shared.Nutrition.Components; using Content.Shared.Nutrition.EntitySystems; using Robust.Shared.Prototypes; namespace Content.Shared.EntityEffects.Effects.Body; // TODO: These systems are in the same file since satiation should be one system instead of two. Combine these when that happens. // TODO: Arguably oxygen saturation should also be added here... /// /// Modifies the thirst level of a given entity, multiplied by scale. /// /// public sealed partial class SatiateThirstEntityEffectsSystem : EntityEffectSystem { [Dependency] private readonly ThirstSystem _thirst = default!; protected override void Effect(Entity entity, ref EntityEffectEvent args) { _thirst.ModifyThirst(entity, entity.Comp, args.Effect.Factor * args.Scale); } } /// /// Modifies the hunger level of a given entity, multiplied by scale. /// /// public sealed partial class SatiateHungerEntityEffectsSystem : EntityEffectSystem { [Dependency] private readonly HungerSystem _hunger = default!; protected override void Effect(Entity entity, ref EntityEffectEvent args) { _hunger.ModifyHunger(entity, args.Effect.Factor * args.Scale, entity.Comp); } } /// /// A type of made for satiation effects. /// /// The effect inheriting this BaseEffect /// public abstract partial class Satiate : EntityEffectBase where T : EntityEffectBase { public const float AverageSatiation = 3f; // Magic number. Not sure how it was calculated since I didn't make it. /// /// Change in satiation. /// [DataField] public float Factor = 1.5f; } /// public sealed partial class SatiateThirst : Satiate { public override string EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) => Loc.GetString("entity-effect-guidebook-satiate-thirst", ("chance", Probability), ("relative", Factor / AverageSatiation)); } /// public sealed partial class SatiateHunger : Satiate { public override string EntityEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys) => Loc.GetString("entity-effect-guidebook-satiate-hunger", ("chance", Probability), ("relative", Factor / AverageSatiation)); }