using Content.Shared.Guidebook; using Robust.Shared.GameStates; namespace Content.Shared.Atmos.Components; [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class GasPressurePumpComponent : Component { [DataField, AutoNetworkedField] public bool Enabled = true; [DataField("inlet")] public string InletName = "inlet"; [DataField("outlet")] public string OutletName = "outlet"; [DataField, AutoNetworkedField] public float TargetPressure = Atmospherics.OneAtmosphere; /// /// Max pressure of the target gas (NOT relative to source). /// [DataField] [GuidebookData] public float MaxTargetPressure = Atmospherics.MaxOutputPressure; }