using Lidgren.Network;
using Robust.Shared.Network;
using Robust.Shared.Serialization;
namespace Content.Shared.BugReport;
///
/// Message with bug report data, which should be handled by server and used to create issue on issue tracker
/// (or some other notification).
///
public sealed class BugReportMessage : NetMessage
{
public override MsgGroups MsgGroup => MsgGroups.Command;
public PlayerBugReportInformation ReportInformation = new();
public override void ReadFromBuffer(NetIncomingMessage buffer, IRobustSerializer serializer)
{
ReportInformation.BugReportTitle = buffer.ReadString();
ReportInformation.BugReportDescription = buffer.ReadString();
}
public override void WriteToBuffer(NetOutgoingMessage buffer, IRobustSerializer serializer)
{
buffer.Write(ReportInformation.BugReportTitle);
buffer.Write(ReportInformation.BugReportDescription);
}
public override NetDeliveryMethod DeliveryMethod => NetDeliveryMethod.ReliableUnordered;
}
///
/// Stores user specified information from a bug report.
///
///
/// Clients can put whatever they want here so be careful!
///
public sealed class PlayerBugReportInformation
{
public string BugReportTitle = string.Empty;
public string BugReportDescription = string.Empty;
}