using Robust.Shared.GameStates;
namespace Content.Shared.Vehicle.Components
{
///
/// Added to objects inside a vehicle to stop people besides the rider from
/// removing them.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class InVehicleComponent : Component
{
///
/// The vehicle this rider is currently riding.
///
[ViewVariables] public VehicleComponent? Vehicle;
}
}