using System.Numerics; namespace Content.Shared.Throwing { public sealed class BeforeThrowEvent : HandledEntityEventArgs { public BeforeThrowEvent(EntityUid itemUid, Vector2 direction, float throwStrength, EntityUid playerUid) { ItemUid = itemUid; Direction = direction; ThrowStrength = throwStrength; PlayerUid = playerUid; } public EntityUid ItemUid { get; set; } public Vector2 Direction { get; } public float ThrowStrength { get; set;} public EntityUid PlayerUid { get; } } }