using Robust.Shared.Audio; namespace Content.Shared.Sound.Components { /// /// Base sound emitter which defines most of the data fields. /// Accepts both single sounds and sound collections. /// public abstract partial class BaseEmitSoundComponent : Component { public static readonly AudioParams DefaultParams = AudioParams.Default.WithVolume(-2f); [ViewVariables(VVAccess.ReadWrite)] [DataField("sound", required: true)] public SoundSpecifier? Sound; } }