namespace Content.Shared.Procedural.PostGeneration;
///
/// Connects room entrances via corridor segments.
///
public sealed partial class CorridorPostGen : IPostDunGen
{
///
/// How far we're allowed to generate a corridor before calling it.
///
///
/// Given the heavy weightings this needs to be fairly large for larger dungeons.
///
[DataField("pathLimit")]
public int PathLimit = 2048;
[DataField("method")]
public CorridorPostGenMethod Method = CorridorPostGenMethod.MinimumSpanningTree;
///
/// How wide to make the corridor.
///
[DataField("width")]
public int Width = 3;
}
public enum CorridorPostGenMethod : byte
{
Invalid,
MinimumSpanningTree,
}