namespace Content.Server.Warps { /// /// Allows ghosts etc to warp to this entity by name. /// [RegisterComponent] public sealed partial class WarpPointComponent : Component { [ViewVariables(VVAccess.ReadWrite)] [DataField("location")] public string? Location { get; set; } /// /// If true, ghosts warping to this entity will begin following it. /// [DataField("follow")] public bool Follow = false; } }