namespace Content.Server.Warps
{
///
/// Allows ghosts etc to warp to this entity by name.
///
[RegisterComponent]
public sealed partial class WarpPointComponent : Component
{
[ViewVariables(VVAccess.ReadWrite)] [DataField("location")] public string? Location { get; set; }
///
/// If true, ghosts warping to this entity will begin following it.
///
[DataField("follow")]
public bool Follow = false;
}
}