using Content.Shared.Actions.ActionTypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
namespace Content.Server.Magic.Components;
///
/// Spellbooks for having an entity learn spells as long as they've read the book and it's in their hand.
///
[RegisterComponent]
public sealed partial class SpellbookComponent : Component
{
///
/// List of spells that this book has. This is a combination of the WorldSpells, EntitySpells, and InstantSpells.
///
[ViewVariables]
public readonly List Spells = new();
///
/// The three fields below is just used for initialization.
///
[DataField("worldSpells", customTypeSerializer: typeof(PrototypeIdDictionarySerializer))]
[ViewVariables(VVAccess.ReadWrite)]
public Dictionary WorldSpells = new();
[DataField("entitySpells", customTypeSerializer: typeof(PrototypeIdDictionarySerializer))]
[ViewVariables(VVAccess.ReadWrite)]
public Dictionary EntitySpells = new();
[DataField("instantSpells", customTypeSerializer: typeof(PrototypeIdDictionarySerializer))]
[ViewVariables(VVAccess.ReadWrite)]
public Dictionary InstantSpells = new();
[DataField("learnTime")]
[ViewVariables(VVAccess.ReadWrite)]
public float LearnTime = .75f;
///
/// If true, the spell action stays even after the book is removed
///
[DataField("learnPermanently")]
[ViewVariables(VVAccess.ReadWrite)]
public bool LearnPermanently;
}