using Content.Shared.Kitchen;
using Content.Server.Kitchen.EntitySystems;
using Content.Shared.Construction.Prototypes;
using Robust.Shared.Audio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Server.Kitchen.Components
{
///
/// The combo reagent grinder/juicer. The reason why grinding and juicing are seperate is simple,
/// think of grinding as a utility to break an object down into its reagents. Think of juicing as
/// converting something into its single juice form. E.g, grind an apple and get the nutriment and sugar
/// it contained, juice an apple and get "apple juice".
///
[Access(typeof(ReagentGrinderSystem)), RegisterComponent]
public sealed partial class ReagentGrinderComponent : Component
{
[ViewVariables(VVAccess.ReadWrite)]
public int StorageMaxEntities = 6;
[DataField("baseStorageMaxEntities"), ViewVariables(VVAccess.ReadWrite)]
public int BaseStorageMaxEntities = 4;
[DataField("machinePartStorageMax", customTypeSerializer: typeof(PrototypeIdSerializer))]
public string MachinePartStorageMax = "MatterBin";
[DataField("storagePerPartRating")]
public int StoragePerPartRating = 4;
[DataField("workTime"), ViewVariables(VVAccess.ReadWrite)]
public TimeSpan WorkTime = TimeSpan.FromSeconds(3.5); // Roughly matches the grind/juice sounds.
[ViewVariables(VVAccess.ReadWrite)]
public float WorkTimeMultiplier = 1;
[DataField("machinePartWorkTime", customTypeSerializer: typeof(PrototypeIdSerializer))]
public string MachinePartWorkTime = "Manipulator";
[DataField("partRatingWorkTimeMultiplier")]
public float PartRatingWorkTimerMulitplier = 0.6f;
[DataField("clickSound"), ViewVariables(VVAccess.ReadWrite)]
public SoundSpecifier ClickSound { get; set; } = new SoundPathSpecifier("/Audio/Machines/machine_switch.ogg");
[DataField("grindSound"), ViewVariables(VVAccess.ReadWrite)]
public SoundSpecifier GrindSound { get; set; } = new SoundPathSpecifier("/Audio/Machines/blender.ogg");
[DataField("juiceSound"), ViewVariables(VVAccess.ReadWrite)]
public SoundSpecifier JuiceSound { get; set; } = new SoundPathSpecifier("/Audio/Machines/juicer.ogg");
public IPlayingAudioStream? AudioStream;
}
[Access(typeof(ReagentGrinderSystem)), RegisterComponent]
public sealed partial class ActiveReagentGrinderComponent : Component
{
///
/// Remaining time until the grinder finishes grinding/juicing.
///
[ViewVariables]
public TimeSpan EndTime;
[ViewVariables]
public GrinderProgram Program;
}
}