namespace Content.Server.GameTicking.Rules.Components;
///
/// Simple GameRule that will do a free-for-all death match.
/// Kill everybody else to win.
///
[RegisterComponent, Access(typeof(DeathMatchRuleSystem))]
public sealed partial class DeathMatchRuleComponent : Component
{
///
/// How long until the round restarts
///
[DataField("restartDelay"), ViewVariables(VVAccess.ReadWrite)]
public float RestartDelay = 10f;
///
/// How long after a person dies will the restart be checked
///
[DataField("deadCheckDelay"), ViewVariables(VVAccess.ReadWrite)]
public float DeadCheckDelay = 5f;
///
/// A timer for checking after a death
///
[DataField("deadCheckTimer"), ViewVariables(VVAccess.ReadWrite)]
public float? DeadCheckTimer;
///
/// A timer for the restart.
///
[DataField("restartTimer"), ViewVariables(VVAccess.ReadWrite)]
public float? RestartTimer;
}