using Robust.Shared.GameObjects;
using Robust.Shared.Map;
namespace Content.Server.DeviceNetwork.Components
{
[RegisterComponent]
public sealed partial class StationLimitedNetworkComponent : Component
{
///
/// The station id the device is limited to.
///
[ViewVariables(VVAccess.ReadWrite)]
public EntityUid? StationId;
///
/// Whether the entity is allowed to receive packets from entities that are not tied to any station
///
[DataField("allowNonStationPackets")]
[ViewVariables(VVAccess.ReadWrite)]
public bool AllowNonStationPackets = false;
}
}