#nullable enable using Robust.Shared.GameObjects; using Robust.Shared.Prototypes; using Robust.Shared.Serialization; using Robust.Shared.Serialization.Manager.Attributes; using Robust.Shared.ViewVariables; namespace Content.Server.GameObjects.Components.Kitchen { /// /// Indicates that the entity can be thrown on a kitchen spike for butchering. /// [RegisterComponent] public class ButcherableComponent : Component { public override string Name => "Butcherable"; [ViewVariables] public string? MeatPrototype => _meatPrototype; [ViewVariables] [DataField("meat")] private string? _meatPrototype; } }