using Content.Shared.GameObjects.Components.Movement;
using JetBrains.Annotations;
using Robust.Shared.GameObjects.Systems;
namespace Content.Shared.GameObjects.EntitySystems
{
[UsedImplicitly]
public class SlipperySystem : EntitySystem
{
///
public override void Update(float frameTime)
{
foreach (var slipperyComp in ComponentManager.EntityQuery())
{
slipperyComp.Update();
}
}
}
}