using Content.Shared.Chat;
using Content.Shared.Tools;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Radio.Components;
///
/// This component is by entities that can contain encryption keys
///
[RegisterComponent, NetworkedComponent]
public sealed partial class EncryptionKeyHolderComponent : Component
{
///
/// Whether or not encryption keys can be removed from the headset.
///
[DataField]
public bool KeysUnlocked = true;
///
/// The tool required to extract the encryption keys from the headset.
///
[DataField]
public ProtoId KeysExtractionMethod = "Screwing";
[DataField]
public int KeySlots = 2;
[DataField]
public SoundSpecifier KeyExtractionSound = new SoundPathSpecifier("/Audio/Items/pistol_magout.ogg");
[DataField]
public SoundSpecifier KeyInsertionSound = new SoundPathSpecifier("/Audio/Items/pistol_magin.ogg");
[ViewVariables]
public Container KeyContainer = default!;
public const string KeyContainerName = "key_slots";
///
/// Combined set of radio channels provided by all contained keys.
///
[ViewVariables]
public HashSet> Channels = new();
///
/// This is the channel that will be used when using the default/department prefix ().
///
[ViewVariables]
public string? DefaultChannel;
}