using Content.Shared.Chat;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared.Radio.Components;
///
/// This component is currently used for providing access to channels for "HeadsetComponent"s.
/// It should be used for intercoms and other radios in future.
///
[RegisterComponent, NetworkedComponent]
public sealed partial class EncryptionKeyComponent : Component
{
[DataField]
public HashSet> Channels = new();
///
/// This is the channel that will be used when using the default/department prefix ().
///
[DataField]
public ProtoId? DefaultChannel;
}