using Content.Shared.EntityTable; using Content.Shared.Maps; using Robust.Shared.Prototypes; namespace Content.Shared.Procedural.PostGeneration; /// /// If internal areas are found will try to generate windows. /// public sealed partial class InternalWindowDunGen : IDunGenLayer { [DataField(required: true)] public ProtoId Tile; [DataField(required: true)] public ProtoId Contents; }