using Content.Shared.Maps;
using Content.Shared.Whitelist;
using Robust.Shared.Prototypes;
namespace Content.Shared.Procedural.DungeonGenerators;
///
/// Places rooms in pre-selected pack layouts. Chooses rooms from the specified whitelist.
///
///
public sealed partial class PrefabDunGen : IDunGenLayer
{
///
/// Room pack presets we can use for this prefab.
///
[DataField(required: true)]
public List> Presets = new();
[DataField]
public EntityWhitelist? RoomWhitelist;
[DataField]
public ProtoId? FallbackTile;
}