using Robust.Shared.GameStates; namespace Content.Shared.Gravity; /// /// This Component allows a target to be considered "weightless" when Weightless is true. Without this component, the /// target will never be weightless. /// [RegisterComponent, NetworkedComponent, AutoGenerateComponentState] public sealed partial class GravityAffectedComponent : Component { /// /// If true, this entity will be considered "weightless" /// [ViewVariables, AutoNetworkedField] public bool Weightless = true; }