using Robust.Shared.GameStates;
namespace Content.Shared.Gravity;
///
/// This Component allows a target to be considered "weightless" when Weightless is true. Without this component, the
/// target will never be weightless.
///
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class GravityAffectedComponent : Component
{
///
/// If true, this entity will be considered "weightless"
///
[ViewVariables, AutoNetworkedField]
public bool Weightless = true;
}