using Content.Server.Administration.Logs;
using Content.Server.GameTicking;
using Content.Shared.Database;
using Content.Shared.Trigger;
using Content.Shared.Trigger.Components.Effects;
namespace Content.Server.Trigger.Systems;
///
/// Trigger system for game rules.
///
public sealed class GameRuleTriggerSystem : EntitySystem
{
[Dependency] private readonly GameTicker _ticker = default!;
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
///
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent(AddRuleOnTrigger);
}
private void AddRuleOnTrigger(Entity ent, ref TriggerEvent args)
{
if (args.Key != null && !ent.Comp.KeysIn.Contains(args.Key))
return;
var rule = _ticker.AddGameRule(ent.Comp.GameRule);
_adminLogger.Add(LogType.EventStarted,
$"{ToPrettyString(args.User):entity} added a game rule [{ent.Comp.GameRule}]" +
$" via a trigger on {ToPrettyString(ent.Owner):entity}.");
if (ent.Comp.StartRule && _ticker.RunLevel == GameRunLevel.InRound)
{
_ticker.StartGameRule(rule);
_adminLogger.Add(LogType.EventStarted, $"{ToPrettyString(args.User):entity} started game rule [{ent.Comp.GameRule}].");
}
args.Handled = true;
}
}