using Content.Shared.Interaction;
using Robust.Shared.Prototypes;
namespace Content.Server.Actions;
///
/// This component enables an entity to perform actions when used to interact with the world, without actually
/// granting that action to the entity that is using the item.
///
///
/// If the entity is used in hand (), it will perform a random available instant
/// action. If the entity is used to interact with another entity (), it will
/// attempt to perform a random entity target action. Finally, if the entity is used to click somewhere in the world
/// and no other interaction takes place (), then it will try to perform a random
/// available entity or world target action. This component does not bypass standard interaction checks.
///
/// This component mainly exists as a lazy way to add utility entities that can do things like cast "spells".
///
[RegisterComponent]
public sealed partial class ActionOnInteractComponent : Component
{
[DataField(required: true)]
public List? Actions;
[DataField] public List? ActionEntities;
[DataField] public bool RequiresCharge;
}