using System.Numerics; using Content.Client.Movement.Systems; using Content.Shared.Movement.Components; namespace Content.Client.Movement.Components; [RegisterComponent] public sealed partial class EyeCursorOffsetComponent : SharedEyeCursorOffsetComponent { /// /// The location the offset will attempt to pan towards; based on the cursor's position in the game window. /// public Vector2 TargetPosition = Vector2.Zero; /// /// The current positional offset being applied. Used to enable gradual panning. /// public Vector2 CurrentPosition = Vector2.Zero; }