using Robust.Shared.GameObjects; using Robust.Shared.Serialization.Manager.Attributes; namespace Content.Server.DeviceNetwork.Components { /// /// Sends and receives device network messages wirelessly. Devices sending and receiving need to be in range and on the same frequency. /// [RegisterComponent] public class WirelessNetworkComponent : Component { public override string Name => "WirelessNetworkConnection"; [DataField("range")] public int Range { get; set; } } }