using Content.Shared.CCVar; using Robust.Shared.Configuration; namespace Content.Server.Atmos.EntitySystems { public sealed partial class AtmosphereSystem { [Dependency] private readonly IConfigurationManager _cfg = default!; public bool SpaceWind { get; private set; } public float SpaceWindPressureForceDivisorThrow { get; private set; } public float SpaceWindPressureForceDivisorPush { get; private set; } public float SpaceWindMaxVelocity { get; private set; } public float SpaceWindMaxPushForce { get; private set; } public bool MonstermosEqualization { get; private set; } public bool MonstermosDepressurization { get; private set; } public bool MonstermosRipTiles { get; private set; } public bool GridImpulse { get; private set; } public float SpacingEscapeRatio { get; private set; } public float SpacingMinGas { get; private set; } public float SpacingMaxWind { get; private set; } public bool Superconduction { get; private set; } public bool ExcitedGroups { get; private set; } public bool ExcitedGroupsSpaceIsAllConsuming { get; private set; } public float AtmosMaxProcessTime { get; private set; } public float AtmosTickRate { get; private set; } public float Speedup { get; private set; } public float HeatScale { get; private set; } /// /// Time between each atmos sub-update. If you are writing an atmos device, use AtmosDeviceUpdateEvent.dt /// instead of this value, because atmos devices do not update each are sub-update and sometimes are skipped to /// meet the tick deadline. /// public float AtmosTime => 1f / AtmosTickRate; private void InitializeCVars() { _cfg.OnValueChanged(CCVars.SpaceWind, value => SpaceWind = value, true); _cfg.OnValueChanged(CCVars.SpaceWindPressureForceDivisorThrow, value => SpaceWindPressureForceDivisorThrow = value, true); _cfg.OnValueChanged(CCVars.SpaceWindPressureForceDivisorPush, value => SpaceWindPressureForceDivisorPush = value, true); _cfg.OnValueChanged(CCVars.SpaceWindMaxVelocity, value => SpaceWindMaxVelocity = value, true); _cfg.OnValueChanged(CCVars.SpaceWindMaxPushForce, value => SpaceWindMaxPushForce = value, true); _cfg.OnValueChanged(CCVars.MonstermosEqualization, value => MonstermosEqualization = value, true); _cfg.OnValueChanged(CCVars.MonstermosDepressurization, value => MonstermosDepressurization = value, true); _cfg.OnValueChanged(CCVars.MonstermosRipTiles, value => MonstermosRipTiles = value, true); _cfg.OnValueChanged(CCVars.AtmosGridImpulse, value => GridImpulse = value, true); _cfg.OnValueChanged(CCVars.AtmosSpacingEscapeRatio, value => SpacingEscapeRatio = value, true); _cfg.OnValueChanged(CCVars.AtmosSpacingMinGas, value => SpacingMinGas = value, true); _cfg.OnValueChanged(CCVars.AtmosSpacingMaxWind, value => SpacingMaxWind = value, true); _cfg.OnValueChanged(CCVars.Superconduction, value => Superconduction = value, true); _cfg.OnValueChanged(CCVars.AtmosMaxProcessTime, value => AtmosMaxProcessTime = value, true); _cfg.OnValueChanged(CCVars.AtmosTickRate, value => AtmosTickRate = value, true); _cfg.OnValueChanged(CCVars.AtmosSpeedup, value => Speedup = value, true); _cfg.OnValueChanged(CCVars.AtmosHeatScale, value => { HeatScale = value; InitializeGases(); }, true); _cfg.OnValueChanged(CCVars.ExcitedGroups, value => ExcitedGroups = value, true); _cfg.OnValueChanged(CCVars.ExcitedGroupsSpaceIsAllConsuming, value => ExcitedGroupsSpaceIsAllConsuming = value, true); } } }